Love watching high level play for SFxT, glad to see that there are people still playing & making content for the game.
This is nuts man… it’s MUGEN but awesome
I took a break from SFXT for a week (going on two) for a bit. My competitive nature is something special; it can either motivate me to keep pushing myself or do the exact opposite when things doesn’t go my way. Online fighters (for the exception of a few) SUCK. This isn’t a secret, more or less it’s an glaring fact. Unless it’s running on GGPO and both players have fantastic connection, it will sucks. You’ll get your sound desyncs, laggy inputs, and even the dreaded teleports jump ins. So imagine roughly 12 hours of online play facing phantom green bar opponents.
Simply put, I was on a losing streak. Went from 4000 “hard earned” BP back to 3050 BP. Some losses, I felt that I was truly outplayed then re watched those matches to see what I was doing wrong in the match up. Other times I felt that online was pretty much screwing me over. After a few matches, I had to take a good break. Study some more high level footage from CEO2013, EVO2013, other online footage and just refocus. Playing match after match can burn you out. You get antsy and hungry for a win, that’ll make you do stupid stuff.
Once work calms down a bit (first week of school), I’m hoping back on and into the lab. I want to utilize my game ending Pandora set ups and just work on my Nina/Law/Chun Li match up.
Everyone has that one match-up that they just hate so much. In UMvC3 mine was any stupid Phoenix team and Wolverine (now that changed to Spencer). In AE2012 it was easily Fei Long/Cammy, more so Fei Long than Cammy due to the fact that I play some pretty good Cammy players and I am used to her tricks (it’s still fucking awful.) Now in SFxT it’s Law. Mother. Fucking. Law.
So I finally got some games in with my good long time Canadian friend, Jordan (@Jfonzo). I hate playing him online just because of the lag and mere distance alone kills my competitive spirit, but somehow our matches turned out a lot smoother than our AE matches (when he pickedTraining Stage of course.) His team is pretty strong actually, Steve/Law. Off the bat I knew both characters were a huge threat and could easily deal a great amount of damage off whiffs and simple mistakes. So I had to play damn near flawlessly for an entire round basically. These weren’t massacres like they were once before. I remember just started out to play SFxT and we went a few rounds online and I pretty much ejected my disk from the tray and put UMvC3 back in, all mid match.
This was different, I’ve been putting in the work in the lab with my team and even more via ranked matches online with online people with great to perfect connections. The night before I played some Law player and got mopped but I had an idea of just how stupid that character was. Jordan proved me wrong. I wasn’t ready at all. Law is pretty much safe with every move e does, I just could not punish him for anything. As I was maintiaed the ground game as best as I could, I knew that I just needed to land one hit and a mix-up, then the round would be mine. That’s the simplistic rendition of what was going through my head each round. I was also thinking about punishing that stupid Fist of Fury special. Several times he would just cr.MK(don’t get me started on this normal man..) xxx FoF on block and if I even attempted to punish it, he would just throw out the ex-FoF to punish. What?!
If blocked, he’s safe still. What? Underestimated Law as a character, sometimes the stupidest stuff is pretty damn smart. After reviewing those 20 games, I realized that:
- not once did I use my alpha counter to reset the neutral ground game back into my favor, or
- If I had two bars, use my alpha counter to safely switch to another character
- Jordan loved to tag out when it was super unsafe (player habit) I did not punish accordingly to get max damage which is about 471 damage
- Dropped too many post switch cancel/launcher combos mid-screen and in the corner (online lag and attest to that, and for some reason by MP/MK buttons are giving out on me.)
Gotta realize that the game has tools to help me set the game back into my favor and to work more on my execution. I will most likely start to understand this match-up more and more over time, but for now I hate Law as much as Nina. Better hurry up and switch these buttons out too!
My favorite part about team based games is building a team. Some people (like myself) start with their favorite characters then build from there, other kind of tinker with random characters to see which ones actually fit their style.
My fist team pairing was Chun Li/Juri. On paper, that is a pretty strong team. Chun Li has a great ground game, great air to air, a very good fireball, and does decent damage on her own to carry opponents to the corner for Juri to land even more damage. So why I dropped such a strong team? At the time, I wasn’t digging the game’s mechanics and Chun Li felt weird to me. Juri on the other hand felt more familiar to me than her, in fact she felt better than her SF4 counterpart.
Then there was Ken… not sure why, but i started to like Ken a lot more too and his footsies were better than Asuka’s (to be honest at that time, i just couldn’t figure out her good mid range buttons man.) From then on, I’ve been working on these two and their synergy. What really set everything in motion was this video.
So now that you know my team, I’ll break down some cool combos and set ups in another post and some guides that I found on the web.